![]() We had some fun roleplaying our characters with each other. ![]() Throughout several key moments in the story, our characters indicate they wish to chat. While both characters begin the game as blank slates, we’re given numerous opportunities to flesh them out. My partner created a mage who specialized in Fire and Earth magic, while my rogue wielded a bow along with some useful Witchcraft abilities. Obviously in multiplayer we each get to choose and make our own Hunter. In Single Player you customize both of them at the beginning. Instead of having a second player tacked on as a sidekick or hireling, both are Source Hunters, essentially federal agents who hunt down dangerous magic users in the fantasy world of Rivellon. The story focuses on two main characters who are equal in every way. The seamless split-screen opens up the possibilities in an already player-driven world, allowing couples to join forces or separate to do their own thing as much as they want. One can be in the middle of a lengthy dialogue session with a dangerous cult leader while the other can get into a battle with mutated plant life outside of town. One character can distract a guard while another sneaks past. Just want to head into a dungeon and find some sweet loot? Now we’re talking! These things have all been done before, and done well, but Divinity: Original Sin puts a unique cooperative spin on everything. Want to pick a lock and steal from someone’s home? Go for it! Want to murder everyone in sight? You can certainly try. Divinity: Original Sin is a huge, dense, lengthy RPG that refuses to ever hold your hand. Until then we’d enjoyed quicker, easy-to-digest co-op games like Diablo 3 and the entire Borderlands series. I was unsure it would be a good fit for us. It would be several years before we finally caught up with modern consoles and I considered giving it a replay, this time cooperatively with my partner It takes its open-world cues from the even older Ultima series and adds gameplay functionality that’s closer to actual tabletop Dungeons & Dragons than anything else.Ī year later, in 2015, it released on consoles with an Enhanced Edition upgrade. While it definitely fits the mold of a classic cRPG, Divinity goes beyond what I expected. As a fan of classic PC RPGs like Fallout 1-2, Baldur’s Gate, and Planescape: Torment I immediately devoured it. Two of my favorites.ĭivinity’s campaign was a big success, releasing in 2014 on PC. Indie developers wanted to bring back niches genres that weren’t popular with major publishers, such as point and click adventures, and tactical computer role-playing games. The common thread through most of these campaigns was nostalgia. ![]() Sneak, stab, explode, poison or talk your way through Rivellon in this extended and enhanced version of 2014’s hottest RPG title.Divinity: Original Sin was part of the new wave of Kickstarter indie games back in 2013, riding the explosion of successful multi-million dollar campaigns like Project Eternity, Wasteland 2, and the Double Fine Adventure. Larian’s succinctly cooperative adventure receives a console make-over with a new intuitive user-interface and dynamic split-screen for co-op, as well as a plethora of new content quests, combat-styles, locations, changes to the crafting system and story situations breathe new life into the already expansive world of Rivellon.Įasing a new generation into the world of cRPGs, Original Sin: Enhanced Edition features isometric, party-based gameplay, turn based combat, and hours of fully voiced and remastered dialogue in a story that will have you embroiled in a fantasy world of free exploration thanks to a new split-screen friendly UI. Released to overwhelming critical acclaim, reaching a million copies sold and winning over 150 game of the year awards and nominations, Larian Studios’ RPG Divinity Original Sin returns with a host of new and enhanced content. ![]()
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